Bridge Level
I was given this project by a AAA studio that tasked me to make a level for a third-person survival game. It was a level design focused project that had to be a non-combat space with different traversal mechanics and obstacles for the player to overcome.
This project was created in UE5 over a 3-day period.
Level Walkthrough - with commentary
Design Doc
Bypassing bridge leg - Player choice. - Next up, the player will need to make it past the middle bridge leg however both sides contain an obstacle.
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The player will have a choice about how they want to navigate it. They can choose the safer and more tactful option of shimmying across a piece of the broken wall.
Or the player can take a leap of faith and try to jump the gap.
If the player chooses the second option they will be met with a table of pickups to reward them for the risk that they took.
Making a path. - Next up, there is another breakage in the scaffolding with no immediate way to progress. However, the player can spot a rope swaying above the gap which looks tied up and needs to be let down.
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The player can then use the raised scaffolding to reach the ledge which can then be used to get to the rope.
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When Interacted with, the rope will fall, allowing the player to jump and swing across the gap.
This video shows me playing through my level whilst I commentate and explain some design decisions.





