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BOUNTY HUNTER

This is a project based on IO Interactives' HITMAN series with a Sci-Fi twist. 

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You must investigate the amusement park to find and eliminate the target.

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You have many tools and abilities at your disposal to help you complete your objective as well as many opportunities you can stumble across that can lead to unique deaths.

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Level Design Slideshow

Entering the Amusement Park

This short video shows different ways the player can go about leaving the initial area to infiltrate the park.

Examples of an Opportunity

Opportunities are events the player explore to find unique and creative ways to kill the target.

Thief Among Us

 [1]

 [2]

 [3]

 [4]

Examples of more opportunities can be found in this project's design document:

When walking by security, you can overhear guards talking about how the kyber crystal has been stolen from the lightsabre in the gallery by one of the workers. [1]


The worker is about to be interrogated by the High Ranking Mercenary in the downstairs office.

The player can get there first and interrogate the worker for where they have taken it or they can listen in through a hole in the wall. [2]

When the location of the crystal is discovered the player can retrieve it from the coatroom in the coat that matches their description. [3]

Once retrieved the players opportunity will update telling them they can place it back in the lightsabre so when the target is getting a tour and is told the lightsabre is currently in-operable their guard will be down and they will activate it causing an accidental death. [4]

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